Blog Posts

Blog Posts

Games That Challenge with Bennett Foddy – Software Engineering Daily

Bennett Foddy is a legendary game designer known for creating wholly distinctive games such as QWOP, Getting Over It with Bennett Foddy, and the recently released Baby Steps. He’s also a former professor at the NYU Game Center, where he taught game design alongside developing his own experimental work. In this episode, Bennett joins Joe

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The AI Coding Shift: Separating the Hype from Reality – Software Engineering Daily

AI coding tools have gone from novelty to core infrastructure in under three years. Today, many devs use AI daily, a substantial share of new code is AI-generated, and expectations for automation are rapidly increasing. Sonar is a company specializing in analysis of code quality and security, and they recently released a new survey –

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Honor’s New Phones Resemble iPhones for Android

Honor has announced the 600 and 600 Pro, which it calls “accessible flagships,” and they look… familiar. Especially in that orange. The Pro makes the iPhone comparison especially obvious thanks to its triple rear camera – it even has the same flash layout – while the 600 is just a hair subtler because it drops […]

Espressif Systems ESP-Claw Framework Develops Local AI Agents for ESP32 Devices

ESP Claw ESP32 RGB LED Strip demo

We had already seen OpenClaw-like AI agents for ESP32 targets such as Mimiclaw and PycoClaw, but Espressif Systems has released its own ESP-Claw framework for building local AI agents capable of LLM-driven interaction and execution on ESP32 devices. ESP-Claw enables ESP32 boards to respond to events, work with LLM-driven decisions, retain useful context, and take actions locally without connection to the cloud, unless required. The agent can control sensors and device state, and perform real-world actions such as controlling an RGB LED strip. Some highlights of ESP-Claw include: Chat coding – Define device behavior through natural conversation. The LLM handles dynamic decisions, and local Lua scripts execute deterministically, even when offline. Quick response time – Devices react to real-time events instead of polling. A local event bus drives Lua rules for sensors and triggers, enabling millisecond-latency response on or offline. Plug and Play with MCP –  ESP-Claw acts as both […]

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